Tag Archives: Writing
The connotation of a message depends entirely on the context of the subject. On March 25th at the Llewellyn Gallery at Alfred State College, I attended Analogue, an exhibit created by Michael Bosworth, which is an example of how context and … Continue reading
There is a unique ability in animation to synthesize all aspects in art. In an LA times interview with five lead animators from different companies and films, establish the variation in requirements in animation to create something special.
Co-Mix: A Retrospective, is an art exhibit at the Jewish Museum in New York City until March 23, showcasing the work of Art Spiegelman. Art Spiegelman is a cartoonist, graphic artist, writer, and editor, most well known for his pulitzer … Continue reading
In late July, I had the chance to go to the sketch night hosted by the Society of Illustrators in New York City. From 6:30 to 9:30, live professional models would take a pose for ten to forty minutes. I … Continue reading
It is assumed that capturing realism in animation is the key to conveying true emotion in a character. This is not true. Not even in live action films is this true. An actor is not trying to convey what is … Continue reading
While most of the lectures have focused on learning about animation the lecture given by Max Maléo focused on the actual animation process from start to finish. Max Maléo has been working on a short film Batz for the past … Continue reading
One of the most important things in character animation is finding the best way to portray that character to an audience. The topic of Yoshi Tamura ‘s lecture was how portraying a character can tell the story of the whole piece.
Having the fortunate timing of studying animation in Paris, while the Japan Expo was also taking place, Gobelins Summer School arranged for a quick lecture to be given by Shōji Kawamori.
It is important to understand that in the majority of Japanese animation, reliance on movement in the character to convey emotion is not put into the forefront, but while the movement is limited, the ability to understand the meaning behind … Continue reading
Out of all the lectures at Gobelins, Florent went the most in depth into the animation process. All the information that is rarely talked about, he talked about and gave a more intricate understanding of the technical and drafting work … Continue reading
The main goal of animating a character is to create empathy in an entertaining way. The topic of Kyle Balda’s lecture at Gobelins was how to make a character act in an empathetic way, as well as the the technical … Continue reading
For Alfred State Programing Board, I, along with three other members of APB volunteered to make an installment for Tunnel of Oppression. Tunnel of Oppression is a showcase in which the clubs on campus can make an exhibit based on an issue … Continue reading
On the 10th of this month, Lelia Christine Nadir and Cary Peppermint, the two founders of Eco Art Tech, gave a presentation on their films and artwork. The focus of the presentation was sustainability and technology, and how the two can be … Continue reading
Originally from the countryside of Earth, Thomas Guile was sent to a military academy in the city, by his parents, so he may have a chance to excel past his rural background. He did, in fact, make his way to top … Continue reading
While the American game industry is focused in California, I was able to take a tour earlier this January of Vicarious Visions, a predominate game design company located in Albany, New York. Vicarious Visions has a repertoire of games which … Continue reading