Tag Archives: Maya

Head In The Clouds

This is the final animation of Head in the Clouds, a group project I have been apart of for the last few months. Along with fellow students in my class, we created the story, art, models, lighting, textures, music, and … Continue reading

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Dialogue Animation

This video shows a few steps in creating my dialogue animation including reference footage, blocking stages, and the final animation with and without the reference footage. The audio was taken from a clip from Lawrence of Arabia. I created a character … Continue reading

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Character Rig: Gamboge

This was my first attempt at creating both a model and a rig. I designed the model to be an obese cat, named Gamboge. I needed to create a rig that would match his weight. This made creating paint weights … Continue reading

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Phonemes

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Compiled Work from Computer Animation III

These are all of the projects from Computer Animation III. Each project had a focus on the correct ways to move a character in animation. For all of the projects I tried to keep in mind key poses, easing in … Continue reading

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Final Project: Keepon

Keepon Animation from Anna Gilmore on Vimeo.

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Keepon Animation

A keepon is meant to keep in rhythm with a chosen song and give the illusion that it is dancing to it. For the song that I chose, which is very lyric oriented, the keepon moves with the words and once the … Continue reading

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Human Model Edited

smooth major tom5 smooth major tom4 smooth major tom3 smooth major tom2 smooth major tom
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Human Model

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Creature Creation: Night Fish

  Deep at the bottom of the Mariana Trench lurks the Night Fish. The Night fish is from the Teleostei class of fish, which are characterized by a protruding  jaw that allows them to quickly grab and consume their prey … Continue reading

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Chair Design

This is my design for a blossomed embracing chair. I went off of a egg chair design in order to keep an enclosed feeling to the chair. All of the pieces close inward to embrace the sitter, while three pieces in the … Continue reading

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Verb Objects

 Guffawing Sphere  Contemplating Cylinder Spurring Plane Thinking Cone Viking Pipe These are my first completed creations using Maya. Each object is supposed to represent a verb while maintaining the essence of the starting shape of the object.

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