Tag Archives: Gobelins

Gobelins Summer Project

This was my animation done at Gobelins summer school. The goal was to have a character interact with an object. The focus was on the clarity of the action and finding the correct poses to communicate the actions of the … Continue reading

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Pierre Perifel: Facial Expression in Animation

It is assumed that capturing realism in animation is the key to conveying true emotion in a character. This is not true. Not even in live action films is this true. An actor is not trying to convey what is … Continue reading

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Max Maléo: Animating From Start to Finish

While most of the lectures have focused on learning about animation the lecture given by Max Maléo focused on the actual animation process from start to finish. Max Maléo has been working on a short film Batz for the past … Continue reading

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Yoshimichi Tamura: Mannerisms in a Character

One of the most important things in character animation is finding the best way to portray that character to an audience. The topic of Yoshi Tamura ‘s lecture was how portraying a character can tell the story of the whole piece.

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Shōji Kawamori: The International Animation Industry and the Keys to Design

Having the fortunate timing of studying animation in Paris, while the Japan Expo was also taking place, Gobelins Summer School arranged for a quick lecture to be given by Shōji Kawamori.

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Koji Takeuchi: Acting Animation in Japan

It is important to understand that in the majority of Japanese animation, reliance on movement in the character to convey emotion is not put into the forefront, but while the movement is limited, the ability to understand the meaning behind … Continue reading

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Florent de La Taille: The Technical Side of Animation

Out of all the lectures at Gobelins, Florent went the most in depth into the animation process. All the information that is rarely talked about, he talked about and gave a more intricate understanding of the technical and drafting work … Continue reading

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Kyle Balda: Acting in Animation

The main goal of animating a character is to create empathy in an entertaining way. The topic of Kyle Balda’s lecture at Gobelins was how to make a character act in an empathetic way, as well as the the technical … Continue reading

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